Make your own free website on

About Panzer Elite


Panzer Elite follows the initial skirmishes between the German and American forces through North Africa, Sicily, Italy and Normandy.

As a Platoon Commander, your primary interest is on your own and crew's battle performance. You must fulfill your mission objectives while preserving yourself and crew. You must also strategically limit the exposure of your wingmen. Survival of the war is your primary objective.

System Requirements

Panzer Elite runs on Windows 95 and Windows 98 using DirectX technology. The minimum system requirements are:

Min. With accellerated 3D Card: Pentium 233MMX, 64MB Rec. P2 266

The game supports cards using Direct3D and customized settings for many existing videocards.


North Africa

After the allied landing in North Africa (Operation Torch) at the end of 1942, the Germans were threatened on two fronts. With resources already scarce and over-stretched, the Germans retreated to Tunisia. Playing for the American side, the player is confronted with pitting inferior technology against the German forces. Participating for the Germans entails strategic management of limited resources while preparing to retreat to Tunisia.


Having survived the latter part of the Desert War, the German player is again on the retreat after the landing of further American forces.

The mountain terrain proves a different challenge to the tank platoons compared to the endless regions of the desert.


After the landing of the Americans in Italy, the German side finds itself on large defensive battles. Meanwhile the American player will receive full support for the first time. Large city battles also provide an additional challenge to both sides.


Using the latest technology on either side, the player finds himself in the midst of The Battle of Normandy.

The initial landing of Operation Cobra commences with intense artillery barrages. At The Falaise Gap, large contingents of German forces are encircled as the player is confronted with the difficult and dense terrain.

Game Modes

The player has the option among various game modes:

Instant Action

The player is placed in a landscape and will be confronted with an unlimited numbers of enemies. The time of his survival will be his score.

Single Scenario

All campaign scenarios can be played individually in this mode.


Default mode of the game. The player has to succeed in single scenarios to gain access to the next. Over time his experience will enhance his crews and new technology becomes available.

Three different campaign length cover the three war-theatres available in the game

Network Modes


Each player entering this mode must survive as long as possible. Last one standing wins.

Contest Scenario

Same as above only that the players are on opposing sides and have a mission to complete ie hold a village etc..

Game Settings

The player can adjust the game settings according to his play experience. A simulation veteran can set everything to realistic while the occasional player can adjust them to make the game more accessible to casual players.

Scenario Content

Mission Goals

The player has various tasks to fulfill in order to complete a scenario. Those tasks are not necessarily bound to historic missions but can be supportive or peripheral in nature.

Example: Missions

Some example missions for better understanding of the variance of missions possible:

Any of those listed can be either primary, secondary, bonus or hidden goals.


The landscape simulated in the game is highly detailed and covers terrain from North Africa, Sicily, Italy and Normandy. Details include bushes, individual trees, houses, ruins, fences and walls.

The terrain features are not just for decoration and serve a real function. Trees can be run over and buildings or walls collapse. Trees hinder visibility differently to houses. Shells exploding leave craters behind (driving becomes more difficult), whereas smoke and dust lessen visibility.

The scale of the landscape goes down to 2.50 meters per polygon. A medium-sized scenario consists of 4 million polygons and represents an area of 5 kilometers squared. With the ground detail and vehicles added, a scenario can amount to over 8 million polygons.


The player starts with the basic technology tanks from late 1942 and through experience and success during the course of the game more and more tanks are made available to the player. Modifications become available over time to fine-tune or modify the characteristics of the tanks. This includes additional armor, special ammunition, wet tanks to protect crew from ammo explosions, etc...

German Player Tanks (12, in order of appearance)

American Player Tanks (11, In order of appearance)

Additional German AI Controlled Units (39)

Panzer II F Tiger Ausf. B StuG IIIG(L) StuH 42G StuPz IV Marder III H
Hornisse Hetzer JgdPz IV JagdPanther SPW 250/1 Elefant
SPW 250/sMG SPW 250/8 SPW 250/9 SPW 250/10 SPW 251/MG SPW 251/1
SPW 251/9 SPW 251/10 PSW 222 PSW 232 PSW 233  
PSW 234/1 PSW 234/2 PSW 234/4 FlakPz IV SdKfz 7/1  
Opel Blitz Kuebelwagen SdKfz 7 Infantry MG-Team AT-Team
Mortar Hvy-Mortar Pak 37 Pak 38 Pak 40 88 Pak 43

Additional American AI Controlled Units (22)

Priest Scott Jeep M3
M16 MGMC M3 Scout Car M20 Scout M8 Arm. Car
6 Ton 6x6 AT-Gun 37mm AT-Gun 57mm AT-Gun 3in
Infantry Parachutists MG-Team Bazooka Team
BAR Team Mortar Team    

84 units in total.